A Slime's Quest
Embark on a journey that takes you through several dungeons. Navigate through each dungeon by being the right size to fit through doors that lead to the next room. Control your slime, absorb enemies to grow in size, and be damaged by them to shrink, and become the right size to fit through one of the doors to progress through the dungeon. Some rooms have puzzles to progress, use your wits to continue. Your goal is to reach the end of each dungeon and defeat the boss. As you play you may feel a sense of confusion and then accomplishment once you figure out the puzzle or get to the right size. The dungeons might feel tiring at first, but every room is one step closer to the goal.
Credits:
Art, Animation, SFX, and Music - Christopher Mathie
Puzzle, Room and Boss Programming - Nathan Prieto
Enemy Programming and Boss Programming - Dylan Higashionna
Mechanic Design - Christopher Mathie, Nathan Prieto, and Dylan Higashionna
Status | Prototype |
Platforms | HTML5 |
Author | cmathie580 |
Genre | Adventure |
Made with | Phaser |
Tags | Pixel Art, Singleplayer |
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